Tag Archives: play

Making New #MediaLabCourse Creations!

One of the things I was really excited about when I learned of the Learning Creative Learning course through MIT was the list of activities students would be asked to complete. Since I have just started exploring Scratch with the Super Scratch Programming Adventure! book (I’m only on Stage 3) I appreciated the opportunity to try using Scratch for a different purpose through this course. Likewise, I had emailed the creators of TurtleArt earlier this fall to ask for the software after seeing some project examples at a conference and I was excited to have a reason to try out the programming.

For the Scratch activity, we were asked to “create a Scratch project about things you like to do, then share it” in the course gallery. Below is my very quick attempt at sharing some things I like (technology/computers, beaches, playing and playgrounds).

Scratch Project

Learn more about this project

In week four, we were asked to “Create a project with TurtleArt, and reflect on any “powerful ideas” you engaged with in the process.” I spent some time exploring different TurtleArt commands but all of my creations felt pretty basic. Next, I considered starting from an existing project and then re-mixing it to make it my own, something that could tie into this week’s topic in both this course and #etmooc of Open Learning. I ran into some technical issues and wasn’t able to import any projects so I took some more time to just explore. Then, I decided to use the TurtleArt Cards to mashup some of the different projects into a new creation. I experimented with adding my own ideas along the way and eventually came up with what I called a Garden Maze.

TurtleArt

As I sat outside at a local park and finished reading Papert’s paper on idea power, I took in my surroundings – children laughing and climbing on various structures, sun shining brightly onto my iPad where I was reading, and city sounds whizzing by on either side. Ensconced in this little spot of nature within the busy streets of Philadelphia, I reflected on how valuable these safe spaces for play, exploration and discovery are for all of us in our development as thinkers and idea constructors.

To me, the idea of these spaces is powerful because they remain valuable across domains and it’s an idea that’s also fairly easy to understand, since most people have been exposed to some type of space like this during their lifetime. And of course, this idea is personal because it is something I have discovered through my own experiences. When I have the ability to help create a safe space for play, exploration, and discovery on my own (which for me, involves both quiet and noise, warmth and sunshine, people and solitude, time and a sense of freedom – to try, to learn, and to fail), I consistently engage with ideas in a more meaningful way. I am able to push myself to try new things, to test out Scratch and TurtleArt, even when I feel like I don’t know exactly what I’m doing.

park

Throughout my lifetime, there have been a range of people who have helped expose me to these types of spaces and scaffolded my understanding of them so that I could begin to construct my own understanding of what was necessary to create these spaces. Certain environments, like parks and playgrounds, have supported my experience in learning what these spaces can look like and the different components they often entail. When I think about Papert’s quote, that  “when ideas go to school they lose their power,” I think of the need to change schools and make room for the spaces I spoke of above.

Luckily, I seem to be one of many people who have seen this need and found power in the idea of safe spaces for exploration, discovery, and play (work) because the Maker movement is already working to bring Makerspaces to schools and communities. Hopefully, in time, these spaces will become more accessible and equitable so that all children can have places in school where they can play and explore resources that facilitate the empowerment of ideas again. Just as Papert was a proponent of integrating computer programming in school to help children carry ideas, I think it would be powerful to integrate makerspaces or any space that is safe for children to explore, discover, play/work, fail and try again.

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How Bitty Baby Began my Focus on Early Childhood Learning

After reading Gears of My Childhood by Seymour Papert for the MIT Learning Creative Learning MOOC I’m participating in, I started think reflect on: What object from my childhood interested and influenced me?

"Duckie" - My favorite childhood stuffed animal

Me and “Duckie” – my favorite childhood stuffed animal

As I considered this question, my first thought was that I wished I had access to all of the pictures that were taken during my childhood so I could literally see them to recall my memories. I pulled out a few that I had and as I thought some more, I considered my favorite stuffed animal, which traveled with me everywhere and is in probably almost every photo of me as a child. Ultimately, I decided that while well-loved, my stuffed animal wasn’t really an object that pushed me to think differently. I continued to reflect on the question and I realized that one of the most influential objects from my childhood was probably my American Girl Bitty Baby doll.

That might sound like a pretty generic choice but thinking back, I think my interest in the doll was an indicator of my current passions and an interests in early childhood learning that continues to exist today. I don’t remember exactly when I first received the doll, or Caitlin, as I named her, but I think it was probably around my 6th birthday. For the next few years, I spent hours and hours playing with her, dressing her in different outfits, having her interact with her accessories and playing out different scenarios of early childhood play. As I grew older, I became frustrated that there weren’t more accessories and began designing my own furniture and toys (I even submitted my ideas to American Girl!). I’m not sure if they were ever received but I felt better knowing I was doing something that would hopefully contribute to other children’s play by letting the company know about things I felt were missing.

Caitlin in a crib I constructed for her, with her accesseries underneath

Caitlin in a crib I constructed for her, with her accessories underneath

Even as I grew older and other toys became more popular with my friends, I still held on to Bitty Baby as one of my favorite childhood objects. I was completely intrigued with the early childhood stage in a person’s life, a period where so much care taking is necessary but yet there is also so much play and exploration. I remember vividly reading to my doll the board books that came with each new set and testing out each of the related toys (the beach and garden sets were some of my favorites) and considering whether they were good and would engage my doll.

Although Bitty Baby has now been put away in a box to save for my own children one day, I am still essentially doing very similar work. I am constantly thinking about how young children learn and what toys (learning tools) would be best suited for different areas of classroom study or learning goals. Of course today, many of the tools I am examining involve technology (e.g., a Toca Boca app or a Voicethread presentation) which were certainly not part of the American Girl line when I was little. But like Papert, I think the same three factors: having a feeling of love towards my doll, not being told to learn about or play with her, and being young when I was first introduced to it, all affected my interest in early childhood learning. I’m intrigued to think more about the value of love and relationships with an object like a doll or gears. I want to consider how these relationships can affect a child’s learning or interest in a subject and how vital it is to expose children to a variety of objects at a young age (including ones that might seem beyond their understanding).