Working Towards Technology-Enabled Personalized Learning

I watched a great TED talk by Richard Culatta (2013) this week. It helped me reflect on what he calls the digital divide (the disparity between educators using technology to replicate old practices versus transforming teaching and learning). One key to transformative learning with technology is personalization so I found two research articles on personalized learning to help me dig deeper into the topic.

The first article, Fostering Personalized Learning in Science Inquiry Supported by Mobile Technologies (Song, Wong, & Looi, 2012), raised the idea that technology can be a mediator in developing student agency in personalized learning.

The study examined the effects of giving fourth-graders cell phones connected to an experiential learning study (Song et al., 2012). Students used their devices to participate in a mobile learning environment (MLE), scaffolding their entry into personalized, inquiry-based learning of the life cycles of animals and plants. The researchers investigated whether technology could be used not as the learning goal but simply a tool to access the MLE across contexts (i.e., school, farm, and home) and engage in documentation, reflection, research, and the creation of learning artifacts. They found that students who used the MLE and participated in continued learning after the field trip (e.g., raising a butterfly or growing spinach at home) experienced deeper learning. I appreciated their insight into creating a systematic process to help students become lifelong learners by providing tools (devices and a MLE) that guide them to consciously personalize their learning by actively making choices to reach their learning goals.

The second article, An Asynchronous, Personalized Learning Platform – Guided Learning Pathways (GLP) (Shaw, Larson, & Sibdari., 2014), proposed personalizing learning with a platform to transform how students learn.

The researchers shared a design for a new platform that students could access in formal and informal learning environments (Shaw et al., 2014). It combines students’ unique data to construct a personalized “guided learning pathway” that would constantly update in response to how students’ learn. The platform would be structured around expert-created content maps, guiding students to learn specific content. These maps are layered onto personalized visualizations, such as a map of baseball stadiums if the student reports being interested in baseball. As the student enters a stadium, she can choose from different “nuggets” of content which offer varied ways of learning (e.g., text, games, video) and at any point, students can take an assessment to measure mastery of the content. The available nuggets change in response to the assessment using a recommendation algorithm. This helps scaffold students’ mastery and provides the types of content that help them learn best before moving to the next place in their content map.

Like Culatta (2013), these articles suggest that technology can overcome the challenge of teaching all learners the same by developing customizable environments for every student. Tools like the GLP could allow students to set their own schedules. Students progress to the next piece of content when they are ready and their performance data helps them see when they have reached mastery. The MLE study also supports the idea of technology promoting student agency. The students in the study exhibited agency in deciding what artifacts to create and what to study, thanks to the resources on their devices and in the MLE. They became creators of content, designing animations and presentations that demonstrated their knowledge and added to the class database about life cycles.

I am hopeful that these tools will allow students to engage in constructivist learning in new ways (O’Donnell, 2012). What if the GLP platform also included experiential learning, whether through field trips or authentic, meaningful maker tasks? A nugget could consist of students learning by doing (trial and error) with scaffolding through tutorial videos or experts available by Skype. Then, students could upload artifacts they create to the GLP to be assessed and added to their learner/maker portfolio. Maybe some of their work could require them to solve problems in their community and engage in teamwork (O’Donnell, 2012). Technology would be the tool that helps them engage in and capture that work. How well their solution solves the problem could be part of the measurement of whether students reach mastery. As a learner, I would much prefer to engage in learning that is personalized to my current levels of mastery, relevant to my life, authentic, and supports me in constructing deeper understandings through hands-on creation and fieldwork.

References

Culatta, R. (2013). Reimagining learning: Richard Culatta at TEDxBeaconStreet [Video file]. Retrieved from https://youtu.be/Z0uAuonMXrg 

O’Donnell, A. (2012). Constructivism. In APA Educational Psychology Handbook: Vol. 1. Theories, Constructs, and Critical Issues. K. R. Harris, S. Graham, and T. Urdan (Editors-in-Chief). Washgington, DC: American Psychological Association. DOI: 10.1037/13273-003.

Shaw, C., Larson, R., & Sibdari, S. (2014). An asynchronous, personalized learning platform-guided learning pathways (GLP). Creative Education, 5(13), 1189-1204. Retrieved from http://ezproxy.msu.edu.proxy1.cl.msu.edu/login?url=http://search.proquest.com.proxy1.cl.msu.edu/docview/1553761060?accountid=12598

Song, Y., Wong, L., & Looi, C. (2012). Fostering personalized learning in science inquiry supported by mobile technologies. Educational Technology, Research and Development, 60(4), 679-701. doi: http://dx.doi.org.proxy1.cl.msu.edu/10.1007/s11423-012-9245-6

Tinkering with Paper Circuits

paper circuit projects

My Paper Circuit Projects

I spent most of the past week out in Colorado for the Teaching, Learning, and Coaching conference (an amazing professional learning experience!) and in between sessions, I spent as much time as I could tinkering with paper circuits.

The goal of my work was to repurpose materials that I found in a thrift store or my basement to create something new using maker materials (in my case, circuit stickers) for my Adapting Innovative Technologies in Education class.

Of course, being at a hotel in a new city made it pretty hard to run down to the basement or find a thrift store, so I had to get thrifty with the materials I had with me. Luckily, I had some cardboard from the protective pieces that came with my copper tape and I had some paper and markers that I usually carry with me. Knowing that I had this work ahead of me, I had also packed my circuit stickers, some coin cell batteries, copper tape, and a few LEDs. I threw in some aluminum foil for extra conductive material and I even ended up having a few Legos from my work with the Urban Arts Partnership the week before. All of these items became my toolbox for creating a new invention with paper circuits.

As Koehler and Mishra (2008) state, “teaching with technology is is a wicked problem” and “wicked problems require creative solutions” so I set about trying to discover creative ways to understand more about circuit stickers, paper circuits in general, and how my students could use them. As I tinkered, I quickly discovered just how much of a wicked problem circuit stickers can be when trying to make things light up!

I started with some simple Google searches, which led me to explore a variety of resources on the web. I found some great video tutorials on the Chibitronics website, a number of creative project ideas on Instructables, and some amazing work by researcher Jie Qi.

My Paper Circuit Pinterest Board

My Paper Circuit Pinterest Board

As I did my exploring, I took notes in Evernote but found Pinterest to be a better tool to visually curate the websites and digital resources I was finding online. I’m excited to continue building my collection there and maybe upload some projects of my own, as my students and I begin to create things.

I found that the circuit stickers involved a pretty high level of frustration because of their fragility and sensitivity so I engaged in a lot of trial and error as I worked to create different projects. My culminating piece was inspired by this stop sign idea and this Makey Makey project, as well as a need I have seen in my own classes. Students are often so excited about their work or frustrated by some of their materials and a need to receive some assistance to get started, that they end up shouting out all at the same time. I created a prototype of what I am currently calling the “FYI Indicator” that can let a teacher know if a student has a question, a new idea, or needs help. Check out the video below to see my initial explorations and the final prototype I created:

I tried to capture my experience tinkering with paper circuits with both photos and videos. I even tested out the new Boomerang app as a quick way to show one of my LEDs being powered by an aluminum foil button/switch. I compiled all of these pieces in a video so that I could add a layer of narration to weave the pieces together and tell the story of my work. My hope is that being able to see the experimentation I did, including my mistakes, can help others understand how to do embark on their own explorations. What would you create with paper circuits and some circuit stickers?

References

Koehler, M. & Mishra, P. (2008). Teaching creatively: Teachers as designers of technology, content and pedagogy [Video file]. Retrieved from https://vimeo.com/39539571